TEN TIPS TO BUILD KILLER MOBILE APPS BY BLENDING USER PSYCHOLOGY WITH UI/UX DESIGN
App startups often wonder why users
are not interacting with the product in the manner they hoped. Persuading
people to perform a particular task is definitely a challenging job. Especially
for apps, requiring people to sign up or buy their products. Nevertheless, apps
wanting repetitive actions from users face the same dilemma. Since the dawn of
the time, people are thinking differently, acting differently and faring
differently from each other.
The Psychology behind Different Opinions
The basic axiom is there can only
be one truth and one standard to determine right and wrong, reckoning the
empirical facts as well as the ethical standards. However, the limited
knowledge and vision of us – the human beings; make us unable to distinguish
between what that truth or theatrical standard is – the least
we can do is approximate them in our minds. One of the many
explanations directs us to assume that all the human intelligence is still
limited in their minds and to the perception of their reality. People usually
know so much or sense much and thus, when people form opinions based on their
knowledge and perception of reality, they become prone to errors.
The perception of UI & UX Designers Varies
The
above psychology is true when it comes to different views of design that people
of different backgrounds, education, and experience have. A UI designer
approaches design from one point of view, the UX designer from the other and
the programmer or the developer has yet another view. Thus, it is interesting
to understand the part of UI/UX psychology that others or users of an app are
experiencing.
Most often, developers or UI/UX
designers have
a false perception that they understand their audience and users. In reality,
designers are free to design what and how they want; consequently, the thing
that matters to the highest degree is thinking about the next step in the
process. Ordinarily, analyzing and then reacting with the feasible solution
displaying how the layout would break apart and come together decides the fate
of engaging UI/UX.
This
blog is an attempt to understand the psychology of app users, understanding
what they think and why they think. Above all apprehending what would make
users to perform a certain action and interpreting how changing and redesigning
the layout of the app will offer users with much-needed encouragement along
with frictionless experience to perform a particular task for which the app is
intended.
Ten Tips to Understand the Users Psychology of Experiencing UI/UX
Design
1. Never Expect Users to Think or Work More – Bring Ease to Your
Apps UI/UX
Design
·
Typically, users want to complete a
task with minimum efforts
·
Progressive disclosure of
information is the key to design exceptional UI/UX. Provide users with
information first, and then offer a choice to know more
·
Instead of just plain text let
users see an example
·
Affordance of the on-screen object
has to ensure scope for clickable items. Nevertheless, make sure clickable
objects portray their clickability.
·
Providing little, but meaningful
information about the features is the best way to position a product. More than
the required information clutters up space.
·
Think of offering ‘Defaults’, this
will intimidate people to complete the job in minimum efforts.
2. Every App User Has Certain Limitations – Understand and Negate
Them
·
Users, lose interest in apps having
too much information or too much text, restrict your UI to offer only that
amount of information that is much-needed
·
Ascertain that the offered
information is easy to scan
·
Use attractive headers and text
blocks whenever you feel there is too much text
·
Not every user is a multitasker;
accordingly, avoid UI/UX designs needing multitasking
·
As per the conundrum, people
have a tendency to prefer information in short lengths, but they read better
with long sentences
·
Based on expected outcome from the
apps, decide either to design, performance or preference based UI/UX; remember,
users generally ask for things that are not best suited to them
3. Users Commit Mistakes – Analyze and Eradicate such
Possibilities
·
No matter how easy or simple UI
design is users will commit mistakes, predict possibilities where users might commit
mistakes and eradicate such possibilities.
·
Avoid the possibility of silly
errors resulting in severe results, better to use confirmation dialogue before
letting the user take an action
·
Give importance to undo function
·
Helping users to correct their
errors is not a good practice, but preventing them from happening is the
appreciable, “The best error message is a no message at all”.
·
Break a complicated or error-prone
task into little chunks
·
If your UI rectifies any error, let
users know about it
·
Even UI/UX designers commit
mistakes; consequently, it is better to depend on iteration, user feedback, and
testing.
4. Understanding the Habit of a Mobile App User is Complicated –
Keep It Simple
·
Humans reconstruct memories. Moreover,
to get an insight into your UI/UX Design to watch users in action rather than
taking their word of the review
·
Keep the layout simple to
understand avoiding dragging of users to remember how a task is completed from
one point to another
·
Follow “Seven Plus or Minus Two”
rule. As users usually remember only 3-4 items on a screen, avoid the display
of more than 4 products in a single screen
5. Humans Are Social So Your Users – Incorporate the Social
Element in UX/UI Design
·
Way again, it has been proved that
people depend on technology to be social
·
UI design must give scope to social
validation, wherein users look for guidance before performing a certain action,
especially if they are in doubt, this is why ratings, reviews of an app can
make or break the image of your app.
·
Design the UI/UX in such a way that
it motivates users to do specific action together and at the same time called
as ‘Synchronous behavior’, which initiates social components allowing users of
the same app to bond together
·
If your app needs people to fill
out a form, ensure to give them something they want and then motivate them to
fill the form this is called ‘Reciprocity’ – returning a favor
·
People like imitating others show
users how other people did a job and they will start doing what you want them
to
6. Capture User Attention – Avoid Distraction Improve Uniqueness
of the Design
·
Grabbing the attention of a user is
key to a killer and engaging UI/UX design. Although this is a vast topic,
ensure users are less distracted when they are paying attention to some key
concerns.
·
A design with a difference will
always stand out. People are attracted to something that is different and
novel, so make your UI design unique and appealing.
·
Take a thorough advantage of
‘Change Blindness’. It is a psychological term wherein changes in the visual
field must be passed unnoticed by the users
·
Bright colors, large fonts, beeps,
and tones play an important role in capturing users’ attention
·
Using random videos or flashing
banners and ads will distract users, avoid such distractions, but do it when
you want to distract the users
7. Users are Hungry for Information – Feed Them
·
According to human biology,
learning is dopaminergic, it intimidates people to crave for information
·
Users looking for more information
than they can process. More information persuades people into thinking that
they have options. More options make people think they are in control of the
app.
·
The feeling of being in control
enhances the chances of users liking your application.
·
At every stage, provide feedback to
the users. People are always interested to know what is going on say ‘saving’
or ‘uploading’ if users are saving or uploading something
8. Commit Users in Taking Action –Design to Meet Expectations from
the App
·
If your UI/UX design instigates
people to take small action like signing up for a free membership, if yes then
you can easily persuade them to carry out a larger action (Subscription)
·
Hit the emotional side of the user’s
brain by showing them pictures of people or by telling stories so that it can
influence the decision-making capacity of the user
·
Framing is another element in UI/UX
design. The psychological behavior of the people is largely affected by the
matters even they are not aware of. Use words in such a manner that it should
compel the users to walk down slower even in the halls.
9. Users Create Mental Models – Manage and Imitate Users Mental
Model
·
More often, people create a mental
model about specific task or object like paying utility bills, reading books or
using an app.
·
Design the user interface that will
create a mental model in users mind about how easy a particular task can be
after using your app.
·
Create a positive UX by either
matching conceptual model of your product or website with the user’s mental
model or by teaching users to build a different mental model.
·
Use metaphors wherever possible it
will help users in creating a conceptual mental model.
10. Visual Appearance of the App – Design Must Be Engaging,
Appealing and Soothing
·
Avoid cluttering pages in the app.
It is tougher for users to find information in a cluttered design. Use Grouping
so that users can focus on where you wanted their eyes to be
·
One of the major principles of
great UI/UX design is “Things that are close together are believed to go
together”.
·
Instead of using decorative fonts
use font type and size that is easy to read
·
According to human psychology,
people rely on peripheral vision to get at the core of what they are looking;
therefore, make your UI design eye-catching
·
Together Red and Blue colors are
more arduous to look at. Avoid using red text on a blue background or vice
versa
·
Think of using a canonical
perspective to make objects look slightly angled and slightly above the ground,
making it easier for users to recognize on-screen objects.
Conclusion:
Modern
UI/UX design is based on intrinsic and extrinsic motivation. The kind of
motivation that persuades user’s to take an action. Usually, such action is
largely dependent on the outcome and expectations of the app. UI/UX design that
motivated users to do something using external factors like rewards or gifts
are extrinsic motivations. On the contrary, intrinsic motivation is a voluntary
action from the user to perform a specific act out of mere enjoyment derived
from doing an activity.
While designing UI/UX of an app, it
is important to consider the psychology of intended users. A fine insight about
the expectations, delivery and the chance of betterment will eventually lead to developing
a killer mobile app with equally killer UI/UX design.



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